Y hay 3 soluciones para intentar no topar con esos bugs:ġ: Es debido a que el juego posee un sistema de auto-checkpoint (un objeto que se mueve automáticamente desde los circuitos), y te devuelve en el punto que está situado. Last paragraph: The repeated sound of the engine is what would make the game seem slow, although it also depends a lot on the graphics card of the PC. I also didn't find an appropriate script for the marker.ĥth paragraph: I did everything possible to improve the physics and remove bugs, but understand that it is impossible to correct bugs on 100%.Ħth paragraph: Keep calm, that's just the start of the start and lasts less than a second, then you recover the first place as the race progresses.ħth paragraph: That rare movements of cars are due to the simple path system.Ĩth paragraph: The race stops when you reach the finish line if you win, or if you lost because someone has arrived before you, holding the cup to the end of each third circuit of each cup seems good if it isn't a flat sprites. But remodeling all the scenarios by this that makes it very complicated and tedious.Ģnd paragraph: to me it seems a superficial detail about the helmets.ģrd paragraph: That's the power-ups, I've been asked several times, and I couldn't find a suitable script for this function.Ĥth paragraph: I had thought about putting a minimap, I found one free in the Asset Store that seemed good, but had something that has not convinced me, so I discarded it. It's such a long comment that it should be in a review, all these ideas seem to me good proposals of improvement of the game, although you have arrived too late in this aspect.ġst paragraph: I also felt long and short circuits more than 3 minutes, but the background scenerys are impressive, I didn't think about putting so many obstacles. The other thing aswell is that, the maps would be 100% smoother if it was all connected instead of just 1 long lane, it saves hassle and it would be alot more easy to add a bunch of detail.Īlso the cars don't feel like your going fast, my suggestion is probably find a better engine noise and make the wheels animated faster as well as the car, to give it a boost. Its more creative in that sense because its not just stolen animation. The second is the victory poses can be alot more better, you could add in 1 pose of them holding a trophy then just rig every model on it. Like when you lose a race the race is completely stopped, there is no 3rd or 4th place which i kinda think is weird. When the race starts the character doesn't drive until the other racers go, its a bit unfair sense then your left behind.Īlso when I go into curbs during a race the character sometimes goes flying and gets down very slow which makes me lose the race.Īnother thing about the game, is the race ends are not really great (but not bad). On another note, the game has a few issues and bugs, also another few things to make the game alot more flexible. ![]() You could also add in number for what place the characters in eg: 1st, 2nd, 3rd etc. it would give the mario kart theme to the game. ![]() The menu could really be a good target to make things alot more presentable, you could add in a map outline and add icons of the characters when racing. I suggest trying to add weapons in the game, it would make the game more exciting and you could add the announcer in which would add alot of flare to the game's design. so I'd say it'd be more balanced if you just didn't give them helmets at all but that's just my opinion sksksk The Models are gorgeous, ofcourse but some of the models have helmets by the looks of it and some don't. ![]() I'd suggest adding some ramps, bumps platforms, etc onto the maps to add more detail and especially making it more challenging for the player, that way the game wont be so blunt when playing. For example, the tracks are way too long and simple, so there isn't really a challenge when playing the game. I love the idea of a Sugar Rush game and I like the concept of it!īut I think this could be alot better than it is.
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